Thursday, March 08, 2007

Why We Do It

I was doing this hot and heavy at first. It's typical for me to get into a project in the beginning, but lose steam down the road. This one, though, was different. It's tied to my own pet project, Urilia, so I was sure I'd stick with it.

If you look at the older posts, you'll see things got really political for a while. The whole Katrina-hurricane-New-Orleans situation brought that on. I noticed that afterward, a lot of people who were into this stuff dropped off the map, too.

What it demonstrated, was most of the people who are game developers are ardent socialists. Throughout the situation, this began to bleed through in their posts regarding the games for which they code. For me, this realization helped explain the backwards logic I so often see applied to problems in World Building.

I was looking to these guys for inspiration and some professional advice. What I got always turned into political arguements, because politics is everywhere. Politics isn't just an area of discussion, but it's a life-philosophy. When you hold a broken life-philosophy, it only follows that you will apply the same errant mental processes to everything you do. That's why so many crafters of game worlds create "fixes" that require more "fixes".

Anyway, now that I've got enough perspective on the situation, I'm going to re-apply myself to keeping this blog up-to-date.

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