That is why you fail...
Or, How Political Beliefs Damage World Design
You might wonder how a designer’s political views could “damage” their philosophy as it applies to the design of an on-line world. Currently, politics in the world describes a range of beliefs that form a spectrum. The beliefs are not just in how people should be governed, but also in how people should live their daily lives.
Conservative beliefs tend to fall on the “political right” side of the spectrum. These beliefs generally support the ideals of Capitalism as the most fair and equitable economic system. Personal responsibility with very little government regulation is the basis for how people live their lives. Conservatives tend to believe that most people are generally decent and if left to their own devices, will make the “right moral choice”.
Liberal beliefs tend to fall on the “political left” of the spectrum. This belief system generally supports the ideals of Socialism as the most fair and equitable economic and governmental system. Under this belief, the government is responsible for almost everything that happens in a person’s life and government regulation is necessary to maintain “an even playing field” for everyone. Liberals tend to believe that most people are basically stupid, and if left to their own devices will make the “greedy” or “wrong moral choice”.
This is not really a political forum, but since political beliefs color the way we approach life and other human beings, even the way we understand the relationships between human beings, the two ideals are linked. If you believe that most players will make choices which annoy or work against other players, then you are starting off with an adversarial view point toward your player-base. Not only will you end up creating systems to deal with the perceived iniquities between players, but the over all structure of the game will tend to oppress all players in an attempt to keep any players from behaving in a way that goes against the desires (and belief system) of the designer.
I’ve been reading through a lot of the material on other developer’s websites, particularly those I’ve listed on the right under the “Smart Guys” section. All of those guys are smart. Some of those guys are still wrong, a lot.
I don’t see “being human” as a negative quality. If it is true that the majority of people derive enjoyment from throwing daggers at targets, then you should write code with that in mind. You ought to attempt to expand and expound upon that desire and broaden the game from that starting point.
After learning that the majority enjoys dagger throwing, some colleagues are “disappointed” by the apparent lack of diverse interests. They can’t see that they’ve found a human truism which can be exploited and turned to their own advantage within the game. Instead, they see this human truism as some kind of human failing.
I empathize with the potential players who might be spending time and money on servers designed to discourage dagger throwing.
You might wonder how a designer’s political views could “damage” their philosophy as it applies to the design of an on-line world. Currently, politics in the world describes a range of beliefs that form a spectrum. The beliefs are not just in how people should be governed, but also in how people should live their daily lives.
Conservative beliefs tend to fall on the “political right” side of the spectrum. These beliefs generally support the ideals of Capitalism as the most fair and equitable economic system. Personal responsibility with very little government regulation is the basis for how people live their lives. Conservatives tend to believe that most people are generally decent and if left to their own devices, will make the “right moral choice”.
Liberal beliefs tend to fall on the “political left” of the spectrum. This belief system generally supports the ideals of Socialism as the most fair and equitable economic and governmental system. Under this belief, the government is responsible for almost everything that happens in a person’s life and government regulation is necessary to maintain “an even playing field” for everyone. Liberals tend to believe that most people are basically stupid, and if left to their own devices will make the “greedy” or “wrong moral choice”.
This is not really a political forum, but since political beliefs color the way we approach life and other human beings, even the way we understand the relationships between human beings, the two ideals are linked. If you believe that most players will make choices which annoy or work against other players, then you are starting off with an adversarial view point toward your player-base. Not only will you end up creating systems to deal with the perceived iniquities between players, but the over all structure of the game will tend to oppress all players in an attempt to keep any players from behaving in a way that goes against the desires (and belief system) of the designer.
I’ve been reading through a lot of the material on other developer’s websites, particularly those I’ve listed on the right under the “Smart Guys” section. All of those guys are smart. Some of those guys are still wrong, a lot.
I don’t see “being human” as a negative quality. If it is true that the majority of people derive enjoyment from throwing daggers at targets, then you should write code with that in mind. You ought to attempt to expand and expound upon that desire and broaden the game from that starting point.
After learning that the majority enjoys dagger throwing, some colleagues are “disappointed” by the apparent lack of diverse interests. They can’t see that they’ve found a human truism which can be exploited and turned to their own advantage within the game. Instead, they see this human truism as some kind of human failing.
I empathize with the potential players who might be spending time and money on servers designed to discourage dagger throwing.